#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class HString; class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString") ScriptHString(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_HString(MonoObject* managedInstance, MonoString* identifier, uint32_t stringTableId); static void Internal_HString0(MonoObject* managedInstance, MonoString* identifier, MonoString* defaultString, uint32_t stringTableId); static void Internal_HString1(MonoObject* managedInstance, uint32_t stringTableId); static void Internal_HString2(MonoObject* managedInstance); static MonoString* Internal_getValue(ScriptHString* thisPtr); static void Internal_setParameter(ScriptHString* thisPtr, uint32_t idx, MonoString* value); }; }