#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" namespace bs { struct __LimitCommonInterop { float contactDist; float restitution; Spring spring; }; class BS_SCR_BE_EXPORT ScriptLimitCommon : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitCommon") static MonoObject* box(const __LimitCommonInterop& value); static __LimitCommonInterop unbox(MonoObject* value); static LimitCommon fromInterop(const __LimitCommonInterop& value); static __LimitCommonInterop toInterop(const LimitCommon& value); private: ScriptLimitCommon(MonoObject* managedInstance); }; }