#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimationCurve.h" namespace bs { struct RootMotion; class RootMotionEx; class BS_SCR_BE_EXPORT ScriptRootMotion : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RootMotion") ScriptRootMotion(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static MonoObject* Internal_getPositionCurves(ScriptRootMotion* thisPtr); static MonoObject* Internal_getRotationCurves(ScriptRootMotion* thisPtr); }; }