#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../SBansheeEngine/Extensions/BsSkeletonEx.h" namespace bs { class Skeleton; class SkeletonEx; struct __SkeletonBoneInfoExInterop; class BS_SCR_BE_EXPORT ScriptSkeleton : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Skeleton") ScriptSkeleton(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static uint32_t Internal_getNumBones(ScriptSkeleton* thisPtr); static void Internal_getBoneInfo(ScriptSkeleton* thisPtr, int32_t boneIdx, __SkeletonBoneInfoExInterop* __output); }; }