#include "BsScriptSubMesh.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace bs { ScriptSubMesh::ScriptSubMesh(MonoObject* managedInstance) :ScriptObject(managedInstance) { } void ScriptSubMesh::initRuntimeData() { } MonoObject*ScriptSubMesh::box(const SubMesh& value) { return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value); } SubMesh ScriptSubMesh::unbox(MonoObject* value) { return *(SubMesh*)MonoUtil::unbox(value); } }