#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/RenderAPI/BsSubMesh.h" namespace bs { class BS_SCR_BE_EXPORT ScriptSubMesh : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SubMesh") static MonoObject* box(const SubMesh& value); static SubMesh unbox(MonoObject* value); private: ScriptSubMesh(MonoObject* managedInstance); }; }