//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUIContextMenu. */ class BS_SCR_BE_EXPORT ScriptContextMenu : public ScriptObject < ScriptContextMenu > { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ContextMenu") /** Returns the internal native context menu object. */ SPtr getInternal() const { return mContextMenu; } private: ScriptContextMenu(MonoObject* instance); /** * Triggered when an item in the context menu is clicked. * * @param[in] idx Sequential index of the item that was clicked. */ void onContextMenuItemTriggered(UINT32 idx); SPtr mContextMenu; UINT32 mGCHandle = 0; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ typedef void(BS_THUNKCALL *OnEntryTriggeredThunkDef) (MonoObject*, UINT32 callbackIdx, MonoException**); static OnEntryTriggeredThunkDef onEntryTriggered; static void internal_CreateInstance(MonoObject* instance); static void internal_Open(ScriptContextMenu* instance, Vector2I* position, ScriptGUILayout* layoutPtr); static void internal_AddItem(ScriptContextMenu* instance, MonoString* path, UINT32 callbackIdx, ShortcutKey* shortcut); static void internal_AddSeparator(ScriptContextMenu* instance, MonoString* path); static void internal_SetLocalizedName(ScriptContextMenu* instance, MonoString* label, ScriptHString* name); }; /** @} */ }