//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" namespace bs { struct __GUIContentInterop; /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUILabel. */ class BS_SCR_BE_EXPORT ScriptGUILabel : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUILabel") private: ScriptGUILabel(MonoObject* instance, GUILabel* label); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, __GUIContentInterop* content, MonoString* style, MonoArray* guiOptions); static void internal_setContent(ScriptGUILabel* nativeInstance, __GUIContentInterop* content); static void internal_setTint(ScriptGUILabel* nativeInstance, Color* color); }; /** @} */ }