//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/GUI/BsScriptGUIElement.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUIProgressBar. */ class BS_SCR_BE_EXPORT ScriptGUIProgressBar : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIProgressBar") private: ScriptGUIProgressBar(MonoObject* instance, GUIProgressBar* progressBar); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions); static void internal_setPercent(ScriptGUIProgressBar* nativeInstance, float percent); static float internal_getPercent(ScriptGUIProgressBar* nativeInstance); static void internal_setTint(ScriptGUIProgressBar* nativeInstance, Color* color); }; /** @} */ }