//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "Wrappers/GUI/BsScriptGUIElement.h" #include "Math/BsVector2I.h" #include "Math/BsRect2I.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUILayoutUtility. */ class BS_SCR_BE_EXPORT ScriptGUILayoutUtility : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIUtility") ScriptGUILayoutUtility(); private: /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CalculateOptimalSize(ScriptGUIElementBaseTBase* guiElement, Vector2I* output); static void internal_CalculateBounds(ScriptGUIElementBaseTBase* guiElement, ScriptGUILayout* relativeTo, Rect2I* output); static void internal_CalculateTextBounds(MonoString* text, ScriptFont* fontPtr, int fontSize, Vector2I* output); }; /** @} */ }