//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** Interop class between C++ & CLR for the Range attribute. */ class BS_SCR_BE_EXPORT ScriptRange : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Range") static MonoField* getMinRangeField() { return minRangeField; } static MonoField* getMaxRangeField() { return maxRangeField; } static MonoField* getSliderField() { return sliderField; } private: ScriptRange(MonoObject* instance); static MonoField* minRangeField; static MonoField* maxRangeField; static MonoField* sliderField; }; }