//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptStep.h" namespace bs { MonoField* ScriptStep::stepField = nullptr; ScriptStep::ScriptStep(MonoObject* instance) : ScriptObject(instance) { } void ScriptStep::initRuntimeData() { stepField = metaData.scriptClass->getField("step"); } }