//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using BansheeEngine; namespace BansheeEditor { /** @addtogroup Gizmos * @{ */ /// /// Handles drawing of gizmos for the component. /// internal class ReflectionProbeGizmos { /// /// Method called by the runtime when gizmos are meant to be drawn. /// /// Reflection probe to draw gizmos for. [DrawGizmo(DrawGizmoFlags.Selected)] private static void Draw(ReflectionProbe reflProbe) { Vector3 position = reflProbe.SceneObject.Position; Gizmos.Color = Color.Yellow; switch (reflProbe.Type) { case ReflectionProbeType.Box: SceneObject so = reflProbe.SceneObject; Gizmos.Transform = Matrix4.TRS(so.Position, so.Rotation, Vector3.One); Vector3 scaledExtents = reflProbe.Extents * so.Scale; Gizmos.DrawWireCube(Vector3.Zero, scaledExtents); break; case ReflectionProbeType.Sphere: Gizmos.DrawWireSphere(position, reflProbe.Radius); break; } } } /** @} */ }