using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Particles
* @{
*/
/// Structure used for initializing a ParticleGravity object.
[StructLayout(LayoutKind.Sequential), SerializeObject]
public partial struct ParticleGravityOptions
{
/// Initializes the struct with default values.
public static ParticleGravityOptions Default()
{
ParticleGravityOptions value = new ParticleGravityOptions();
value.scale = 1f;
return value;
}
/// Scale which to apply to the gravity value retrieved from the physics sub-system.
public float scale;
}
/** @} */
}