#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h" namespace bs { class BS_SCR_BE_EXPORT ScriptPARTICLE_TEXTURE_ANIMATION_DESC : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleTextureAnimationOptions") static MonoObject* box(const PARTICLE_TEXTURE_ANIMATION_DESC& value); static PARTICLE_TEXTURE_ANIMATION_DESC unbox(MonoObject* value); private: ScriptPARTICLE_TEXTURE_ANIMATION_DESC(MonoObject* managedInstance); }; }