//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for SceneManager. */ class BS_SCR_BE_EXPORT ScriptScene : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Scene") /** Registers internal callbacks. Must be called on scripting system load. */ static void startUp(); /** Unregisters internal callbacks. Must be called on scripting system shutdown. */ static void shutDown(); /** Handles per-frame operations. Needs to be called every frame. */ static void update(); private: ScriptScene(MonoObject* instance); /** Triggered when the assembly refresh starts. */ static void onRefreshStarted(); /** Triggered when assembly domain is loaded during assembly refresh. */ static void onRefreshDomainLoaded(); /** Makes the provided prefab the currently active scene. */ static void setActiveScene(const HPrefab& prefab); static HEvent OnRefreshDomainLoadedConn; static HEvent OnRefreshStartedConn; static UUID sActiveSceneUUID; static String sActiveSceneName; static bool sIsGenericPrefab; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_SetActiveScene(ScriptPrefab* scriptPrefab); static MonoObject* internal_GetRoot(); static void internal_ClearScene(); static MonoObject* internal_GetMainCameraSO(); typedef void(BS_THUNKCALL *OnUpdateThunkDef)(MonoException**); static OnUpdateThunkDef onUpdateThunk; }; /** @} */ }