using System;
using System.Runtime.CompilerServices;
namespace BansheeEngine
{
///
/// A base class for objects that can be part of the scene and referenced by other game objects.
///
public class GameObject : ScriptObject
{
///
/// Returns a unique ID for the game object.
///
public UInt64 InstanceId
{
get { return Internal_GetInstanceId(mCachedPtr); }
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern UInt64 Internal_GetInstanceId(IntPtr thisPtr);
}
}