#include "BsForwardRendererPrerequisites.h" #include "BsForwardRendererFactory.h" #include "CmRendererManager.h" namespace BansheeEngine { extern "C" BS_FWDRND_EXPORT const String& getPluginName() { return SystemName; } extern "C" BS_FWDRND_EXPORT void* loadPlugin() { RendererManager::instance()._registerFactory(cm_shared_ptr()); return nullptr; } }