#include "BsMonoScriptManager.h" #include "BsMonoManager.h" namespace BansheeEngine { MonoScriptSystem::MonoScriptSystem() :mIsInitialized(false) { } MonoScriptSystem::~MonoScriptSystem() { if(mIsInitialized) MonoManager::shutDown(); } void MonoScriptSystem::initialize() { MonoManager::startUp(); mIsInitialized = true; } void MonoScriptSystem::destroy() { if (mIsInitialized) { MonoManager::shutDown(); mIsInitialized = false; } } }