#include "BsOctreeSMPrerequisites.h" #include "BsOctreeSceneManager.h" namespace BansheeEngine { extern "C" BS_SM_EXPORT const String& getPluginName() { static String pluginName = "BansheeOctreeSM"; return pluginName; } extern "C" BS_SM_EXPORT void* loadPlugin() { SceneManager::startUp(); return nullptr; } extern "C" BS_SM_EXPORT void unloadPlugin() { SceneManager::shutDown(); } }