#include "CmVertexBuffer.h" #include "CmColor.h" #include "CmException.h" #include "CmHardwareBufferManager.h" #include "CmRenderSystem.h" #include "CmVertexDeclarationRTTI.h" namespace BansheeEngine { VertexBuffer::VertexBuffer(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool useSystemMemory) : HardwareBuffer(usage, useSystemMemory), mNumVertices(numVertices), mVertexSize(vertexSize) { mSizeInBytes = mVertexSize * numVertices; } }