//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" #include "BsFont.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Font. */ class BS_SCR_BE_EXPORT ScriptFont : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Font") /** Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); private: friend class ScriptResourceManager; ScriptFont(MonoObject* instance, const HFont& font); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_GetBitmap(ScriptFont* instance, int size); static int internal_GetClosestSize(ScriptFont* instance, int size); }; /** Interop class between C++ & CLR for CharRange. */ class BS_SCR_BE_EXPORT ScriptCharRange : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CharRange") private: ScriptCharRange(MonoObject* instance); }; /** @} */ }