#include "BsGLQueryManager.h" #include "BsGLEventQuery.h" #include "BsGLTimerQuery.h" #include "BsGLOcclusionQuery.h" namespace BansheeEngine { EventQueryPtr GLQueryManager::createEventQuery() const { EventQueryPtr query = std::shared_ptr(bs_new(), &QueryManager::deleteEventQuery, StdAlloc()); mEventQueries.push_back(query.get()); return query; } TimerQueryPtr GLQueryManager::createTimerQuery() const { TimerQueryPtr query = std::shared_ptr(bs_new(), &QueryManager::deleteTimerQuery, StdAlloc()); mTimerQueries.push_back(query.get()); return query; } OcclusionQueryPtr GLQueryManager::createOcclusionQuery(bool binary) const { OcclusionQueryPtr query = std::shared_ptr(bs_new(binary), &QueryManager::deleteOcclusionQuery, StdAlloc()); mOcclusionQueries.push_back(query.get()); return query; } }