#pragma once #include "BsScriptEnginePrerequisites.h" #include "CmRTTIType.h" #include "CmGameObjectRTTI.h" #include "BsManagedComponent.h" #include "BsMonoManager.h" #include "BsScriptSerializableObject.h" #include "CmGameObjectManager.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ManagedComponentRTTI : public CM::RTTIType { private: CM::String& getNamespace(ManagedComponent* obj) { return obj->mNamespace; } void setNamespace(ManagedComponent* obj, CM::String& val) { obj->mNamespace = val; } CM::String& getTypename(ManagedComponent* obj) { return obj->mTypeName; } void setTypename(ManagedComponent* obj, CM::String& val) { obj->mTypeName = val; } ScriptSerializableObjectPtr getObjectData(ManagedComponent* obj) { return boost::any_cast(obj->mRTTIData); } void setObjectData(ManagedComponent* obj, ScriptSerializableObjectPtr val) { obj->mRTTIData = val; } public: ManagedComponentRTTI() { addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace); addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename); addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData); } void onSerializationStarted(CM::IReflectable* obj) { ManagedComponent* mc = static_cast(obj); mc->mRTTIData = ScriptSerializableObject::create(mc->getManagedInstance()); } virtual void onDeserializationStarted(CM::IReflectable* obj) { ManagedComponent* mc = static_cast(obj); CM::GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc)); } static void finalizeDeserialization(ManagedComponent* mc) { ScriptSerializableObjectPtr serializableObject = boost::any_cast(mc->mRTTIData); ::MonoClass* monoClass = mono_object_get_class(serializableObject->getManagedInstance()); MonoType* monoType = mono_class_get_type(monoClass); MonoReflectionType* runtimeType = mono_type_get_object(MonoManager::instance().getDomain(), monoType); mc->construct(serializableObject->getManagedInstance(), runtimeType); } virtual const CM::String& getRTTIName() { static CM::String name = "ManagedComponent"; return name; } virtual CM::UINT32 getRTTIId() { return TID_ManagedComponent; } virtual std::shared_ptr newRTTIObject() { return CM::GameObjectRTTI::createGameObject(); } }; }