//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("MBansheeEditor")]
namespace BansheeEngine
{
/** @addtogroup BansheeEngine
* @{
*/
/** @defgroup GUI-Engine GUI
*
*/
/** @defgroup Input Input
*
*/
/** @defgroup Math Math
*
*/
/** @defgroup Physics Physics
*
*/
/** @defgroup Interop Interop
*
*/
/** @defgroup Rendering Rendering
*
*/
/** @defgroup Resources Resources
*
*/
/** @defgroup Scene Scene
*
*/
/** @defgroup Serialization Serialization
*
*/
/** @defgroup Utility Utility
*
*/
/** @} */
/** @cond INTEROP */
///
/// Contains the primary entry point for the program.
///
class Program
{
///
/// Assembly entry point. Unused.
///
static void Start()
{
}
}
/** @endcond */
}