//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsGLContext.h" namespace bs { namespace ct { GLContext::GLContext() { } GLContext::~GLContext() { } void GLContext::endCurrent() { } }}