//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsGLIndexBuffer.h" #include "BsGLHardwareBufferManager.h" #include "Profiling/BsRenderStats.h" #include "Error/BsException.h" #include "BsGLCommandBuffer.h" namespace bs { namespace ct { GLIndexBuffer::GLIndexBuffer(const INDEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) :IndexBuffer(desc, deviceMask), mUsage(desc.usage) { assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL."); } GLIndexBuffer::~GLIndexBuffer() { BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_IndexBuffer); } void GLIndexBuffer::initialize() { mBuffer.initialize(GL_ELEMENT_ARRAY_BUFFER, mSize, mUsage); BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_IndexBuffer); IndexBuffer::initialize(); } void* GLIndexBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) { return mBuffer.lock(offset, length, options); } void GLIndexBuffer::unmap() { mBuffer.unlock(); } void GLIndexBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx) { mBuffer.readData(offset, length, dest); } void GLIndexBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags, UINT32 queueIdx) { mBuffer.writeData(offset, length, pSource, writeFlags); } void GLIndexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, const SPtr& commandBuffer) { auto executeRef = [this](HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length) { GLIndexBuffer& glSrcBuffer = static_cast(srcBuffer); glSrcBuffer.mBuffer.copyData(mBuffer, srcOffset, dstOffset, length); }; if (commandBuffer == nullptr) executeRef(srcBuffer, srcOffset, dstOffset, length); else { auto execute = [&]() { executeRef(srcBuffer, srcOffset, dstOffset, length); }; SPtr cb = std::static_pointer_cast(commandBuffer); cb->queueCommand(execute); } } }}