#include "CmGLBuiltinMaterialManager.h" #include "CmHighLevelGpuProgram.h" #include "CmShader.h" #include "CmTechnique.h" #include "CmPass.h" #include "CmMaterial.h" #include "CmBlendState.h" namespace CamelotEngine { HMaterial GLBuiltinMaterialManager::createSpriteTextMaterial() const { return Material::create(mSpriteTextShader); } HMaterial GLBuiltinMaterialManager::createSpriteImageMaterial() const { return Material::create(mSpriteImageShader); } void GLBuiltinMaterialManager::onStartUp() { initSpriteTextShader(); initSpriteImageShader(); } void GLBuiltinMaterialManager::initSpriteTextShader() { // TODO } void GLBuiltinMaterialManager::initSpriteImageShader() { // TODO } }