#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "CodeEditor") private: static void internal_SetActiveEditor(CodeEditorType type); static MonoArray* internal_GetAvailableEditors(); static void internal_OpenFile(MonoString* path, UINT32 line); static void internal_SyncSolution(); ScriptCodeEditor(MonoObject* instance); }; }