#include "BsRenderTexture.h" #include "BsException.h" #include "BsPixelBuffer.h" #include "BsTexture.h" #include "BsTextureManager.h" #include "BsResources.h" #include "BsCoreThread.h" #include "BsFrameAlloc.h" namespace BansheeEngine { RenderTextureProperties::RenderTextureProperties(const RENDER_TEXTURE_DESC& desc, bool requiresFlipping) { HTexture texture = desc.colorSurface.texture; if (texture.isLoaded()) { const TextureProperties& props = texture->getProperties(); construct(&props, requiresFlipping); } else construct(nullptr, requiresFlipping); } RenderTextureProperties::RenderTextureProperties(const RENDER_TEXTURE_CORE_DESC& desc, bool requiresFlipping) { SPtr texture = desc.colorSurface.texture; if (texture != nullptr) { const TextureProperties& props = texture->getProperties(); construct(&props, requiresFlipping); } else construct(nullptr, requiresFlipping); } void RenderTextureProperties::construct(const TextureProperties* textureProps, bool requiresFlipping) { if (textureProps != nullptr) { mWidth = textureProps->getWidth(); mHeight = textureProps->getHeight(); mColorDepth = BansheeEngine::PixelUtil::getNumElemBits(textureProps->getFormat()); mHwGamma = textureProps->isHardwareGammaEnabled(); mMultisampleCount = textureProps->getMultisampleCount(); } mActive = true; mIsWindow = false; mRequiresTextureFlipping = requiresFlipping; } RenderTextureCore::RenderTextureCore(const RENDER_TEXTURE_CORE_DESC& desc) :mColorSurface(nullptr), mDepthStencilSurface(nullptr), mDesc(desc) { } RenderTextureCore::~RenderTextureCore() { if (mColorSurface != nullptr) TextureCore::releaseView(mColorSurface); if (mDepthStencilSurface != nullptr) TextureCore::releaseView(mDepthStencilSurface); } void RenderTextureCore::initialize() { RenderTargetCore::initialize(); const RENDER_SURFACE_CORE_DESC& colorSurface = mDesc.colorSurface; if (colorSurface.texture != nullptr) { SPtr texture = colorSurface.texture; if (texture->getProperties().getUsage() != TU_RENDERTARGET) BS_EXCEPT(InvalidParametersException, "Provided texture is not created with render target usage."); mColorSurface = TextureCore::requestView(texture, colorSurface.mipLevel, 1, colorSurface.face, 1, GVU_RENDERTARGET); } const RENDER_SURFACE_CORE_DESC& depthStencilSurface = mDesc.depthStencilSurface; if (depthStencilSurface.texture != nullptr) { SPtr texture = depthStencilSurface.texture; if (texture->getProperties().getUsage() != TU_DEPTHSTENCIL) BS_EXCEPT(InvalidParametersException, "Provided texture is not created with depth stencil usage."); mDepthStencilSurface = TextureCore::requestView(texture, depthStencilSurface.mipLevel, 1, depthStencilSurface.face, 1, GVU_DEPTHSTENCIL); } throwIfBuffersDontMatch(); assert(mColorSurface != nullptr); assert(mColorSurface->getTexture() != nullptr); SPtr colorTexture = mColorSurface->getTexture(); const TextureProperties& texProps = colorTexture->getProperties(); if ((mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) > texProps.getNumFaces()) { BS_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " + toString(mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) + ". Max num faces: " + toString(texProps.getNumFaces())); } if (mColorSurface->getMostDetailedMip() > texProps.getNumMipmaps()) { BS_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " + toString(mColorSurface->getMostDetailedMip()) + ". Max num mipmaps: " + toString(texProps.getNumMipmaps())); } } void RenderTextureCore::syncToCore(const CoreSyncData& data) { RenderTextureProperties& props = const_cast(getProperties()); props = data.getData(); } const RenderTextureProperties& RenderTextureCore::getProperties() const { return static_cast(getPropertiesInternal()); } void RenderTextureCore::throwIfBuffersDontMatch() const { if (mColorSurface == nullptr || mDepthStencilSurface == nullptr) return; const TextureProperties& colorProps = mColorSurface->getTexture()->getProperties(); const TextureProperties& depthProps = mDepthStencilSurface->getTexture()->getProperties(); if (colorProps.getWidth() != depthProps.getWidth() || colorProps.getHeight() != depthProps.getHeight() || colorProps.getMultisampleCount() != depthProps.getMultisampleCount()) { String errorInfo = "\nWidth: " + toString(colorProps.getWidth()) + "/" + toString(depthProps.getWidth()); errorInfo += "\nHeight: " + toString(colorProps.getHeight()) + "/" + toString(depthProps.getHeight()); errorInfo += "\nMultisample Count: " + toString(colorProps.getMultisampleCount()) + "/" + toString(depthProps.getMultisampleCount()); BS_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo); } } RenderTexturePtr RenderTexture::create(TextureType textureType, UINT32 width, UINT32 height, PixelFormat format, bool hwGamma, UINT32 multisampleCount, bool createDepth, PixelFormat depthStencilFormat) { return TextureManager::instance().createRenderTexture(textureType, width, height, format, hwGamma, multisampleCount, createDepth, depthStencilFormat); } RenderTexturePtr RenderTexture::create(const RENDER_TEXTURE_DESC& desc) { return TextureManager::instance().createRenderTexture(desc); } SPtr RenderTexture::getCore() const { return std::static_pointer_cast(mCoreSpecific); } RenderTexture::RenderTexture(const RENDER_TEXTURE_DESC& desc) { mDesc = desc; if (desc.colorSurface.texture != nullptr) mBindableColorTex = desc.colorSurface.texture; if (desc.depthStencilSurface.texture != nullptr) mBindableDepthStencilTex = desc.depthStencilSurface.texture; } SPtr RenderTexture::createCore() const { RENDER_TEXTURE_CORE_DESC coreDesc; if (mDesc.colorSurface.texture.isLoaded()) coreDesc.colorSurface.texture = mDesc.colorSurface.texture->getCore(); if (mDesc.depthStencilSurface.texture.isLoaded()) coreDesc.depthStencilSurface.texture = mDesc.depthStencilSurface.texture->getCore(); coreDesc.colorSurface.face = mDesc.colorSurface.face; coreDesc.colorSurface.mipLevel = mDesc.colorSurface.mipLevel; coreDesc.depthStencilSurface.face = mDesc.depthStencilSurface.face; coreDesc.depthStencilSurface.mipLevel = mDesc.depthStencilSurface.mipLevel; return TextureCoreManager::instance().createRenderTextureInternal(coreDesc); } CoreSyncData RenderTexture::syncToCore(FrameAlloc* allocator) { UINT32 size = sizeof(RenderTextureProperties); UINT8* buffer = allocator->alloc(size); RenderTextureProperties& props = const_cast(getProperties()); memcpy(buffer, &props, size); return CoreSyncData(buffer, size); } const RenderTextureProperties& RenderTexture::getProperties() const { return static_cast(getPropertiesInternal()); } }