#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsModule.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptObjectManager : public Module { public: ScriptObjectManager(); void registerScriptObject(ScriptObjectBase* instance); void unregisterScriptObject(ScriptObjectBase* instance); void refreshAssemblies(); Event onRefreshComplete; private: Set mScriptObjects; }; }