//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D9Prerequisites.h" #include "BsD3D9Resource.h" #include "BsTimerQuery.h" namespace BansheeEngine { /** @addtogroup D3D9 * @{ */ /** @copydoc TimerQuery */ class BS_D3D9_EXPORT D3D9TimerQuery : public TimerQuery, public D3D9Resource { public: D3D9TimerQuery(); ~D3D9TimerQuery(); /** @copydoc TimerQuery::begin */ void begin() override; /** @copydoc TimerQuery::end */ void end() override; /** @copydoc TimerQuery::isReady */ bool isReady() const override; /** @copydoc TimerQuery::getTimeMs */ float getTimeMs() override; /** @copydoc D3D9Resource::notifyOnDeviceCreate */ void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) override; /** @copydoc D3D9Resource::notifyOnDeviceDestroy */ void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) override; /** @copydoc D3D9Resource::notifyOnDeviceLost */ void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) override; /** @copydoc D3D9Resource::notifyOnDeviceReset */ void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) override; private: /** Resolve timing information after the query has finished. */ void finalize(); /** Creates the internal DX9 query. */ void createQuery(); /** Releases the internal DX9 query. */ void releaseQuery(); /** Checks if the internal query object is valid. */ bool isQueryValid() const; private: bool mFinalized; bool mQueryIssued; float mTimeDelta; IDirect3DDevice9* mDevice; IDirect3DQuery9* mBeginQuery; IDirect3DQuery9* mEndQuery; IDirect3DQuery9* mDisjointQuery; IDirect3DQuery9* mFreqQuery; }; /** @} */ }