// CamelotClient.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "CmApplication.h" #include "CmDynLibManager.h" #include "TestingGround.h" #include "CmIReflectable.h" using namespace CamelotEngine; int _tmain(int argc, _TCHAR* argv[]) { gApplication().startUp("CamelotGLRenderer.dll"); //gApplication().startUp("CamelotD3D9Renderer.dll"); //RTTITypeBase* st = DbgSrlzTest::getRTTIStatic(); // DbgSrlzTestST::startUp(); // TextureST::startUp(); test(); gApplication().runMainLoop(); int a = 5; gApplication().shutDown(); return 0; }