/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLDefaultHardwareBufferManager_H__ #define __GLDefaultHardwareBufferManager_H__ #include "CmGLPrerequisites.h" #include "CmHardwareBufferManager.h" #include "CmHardwareVertexBuffer.h" #include "CmHardwareIndexBuffer.h" namespace CamelotEngine { /// Specialisation of HardwareVertexBuffer for emulation class _OgreGLExport GLDefaultHardwareVertexBuffer : public HardwareVertexBuffer { protected: unsigned char* mpData; /// @copydoc HardwareBuffer::lock void* lockImpl(size_t offset, size_t length, LockOptions options); /// @copydoc HardwareBuffer::unlock void unlockImpl(void); public: GLDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage); GLDefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage); ~GLDefaultHardwareVertexBuffer(); /// @copydoc HardwareBuffer::readData void readData(size_t offset, size_t length, void* pDest); /// @copydoc HardwareBuffer::writeData void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false); /** Override HardwareBuffer to turn off all shadowing. */ void* lock(size_t offset, size_t length, LockOptions options); /** Override HardwareBuffer to turn off all shadowing. */ void unlock(void); //void* getDataPtr(void) const { return (void*)mpData; } void* getDataPtr(size_t offset) const { return (void*)(mpData + offset); } }; /// Specialisation of HardwareIndexBuffer for emulation class _OgreGLExport GLDefaultHardwareIndexBuffer : public HardwareIndexBuffer { protected: unsigned char* mpData; /// @copydoc HardwareBuffer::lock void* lockImpl(size_t offset, size_t length, LockOptions options); /// @copydoc HardwareBuffer::unlock void unlockImpl(void); public: GLDefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage); ~GLDefaultHardwareIndexBuffer(); /// @copydoc HardwareBuffer::readData void readData(size_t offset, size_t length, void* pDest); /// @copydoc HardwareBuffer::writeData void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false); /** Override HardwareBuffer to turn off all shadowing. */ void* lock(size_t offset, size_t length, LockOptions options); /** Override HardwareBuffer to turn off all shadowing. */ void unlock(void); void* getDataPtr(size_t offset) const { return (void*)(mpData + offset); } }; /** Specialisation of HardwareBufferManager to emulate hardware buffers. @remarks You might want to instantiate this class if you want to utilise classes like MeshSerializer without having initialised the rendering system (which is required to create a 'real' hardware buffer manager. */ class _OgreGLExport GLDefaultHardwareBufferManagerBase : public HardwareBufferManagerBase { public: GLDefaultHardwareBufferManagerBase(); ~GLDefaultHardwareBufferManagerBase(); /// Creates a vertex buffer HardwareVertexBufferPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false); /// Create a hardware vertex buffer HardwareIndexBufferPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false); }; /// GLDefaultHardwareBufferManagerBase as a Singleton class _OgreGLExport GLDefaultHardwareBufferManager : public HardwareBufferManager { public: GLDefaultHardwareBufferManager() : HardwareBufferManager(new GLDefaultHardwareBufferManagerBase()) { } ~GLDefaultHardwareBufferManager() { delete mImpl; } }; } #endif