/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __Win32Window_H__ #define __Win32Window_H__ #include "CmWin32Prerequisites.h" #include "CmRenderWindow.h" namespace CamelotEngine { class _OgreGLExport Win32Window : public RenderWindow { public: Win32Window(Win32GLSupport &glsupport); ~Win32Window(); void create(const String& name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams); void setFullscreen(bool fullScreen, unsigned int width, unsigned int height); void destroy(void); bool isActive(void) const; bool isVisible() const; bool isClosed(void) const; void reposition(int left, int top); void resize(unsigned int width, unsigned int height); void swapBuffers(bool waitForVSync); /** Overridden - see RenderTarget. */ virtual void copyContentsToMemory(const PixelData &dst, FrameBuffer buffer); bool requiresTextureFlipping() const { return false; } HWND getWindowHandle() const { return mHWnd; } HDC getHDC() const { return mHDC; } // Method for dealing with resize / move & 3d library virtual void windowMovedOrResized(void); void getCustomAttribute( const String& name, void* pData ); /** Used to set the active state of the render target. */ virtual void setActive( bool state ); void adjustWindow(unsigned int clientWidth, unsigned int clientHeight, unsigned int* winWidth, unsigned int* winHeight); protected: Win32GLSupport &mGLSupport; HWND mHWnd; // Win32 Window handle HDC mHDC; HGLRC mGlrc; bool mIsExternal; char* mDeviceName; bool mIsExternalGLControl; bool mIsExternalGLContext; bool mSizing; bool mClosed; int mDisplayFrequency; // fullscreen only, to restore display Win32Context *mContext; }; } #endif