//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for ManagedSerializableFieldInfo. */ class BS_SCR_BE_EXPORT ScriptSerializableField : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableField") /** * Creates a new serializable field interop object that references a specific field on a specific object. * * @param[in] parentObject Instance of the parent object the field belongs to. * @param[in] fieldInfo Information about the field. Caller must ensure the type matches the type of the * provided parent object. */ static ScriptSerializableField* create(MonoObject* parentObject, const SPtr& fieldInfo); private: ScriptSerializableField(MonoObject* instance, const SPtr& fieldInfo); SPtr mFieldInfo; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_createProperty(ScriptSerializableField* nativeInstance); static MonoObject* internal_getValue(ScriptSerializableField* nativeInstance, MonoObject* instance); static void internal_setValue(ScriptSerializableField* nativeInstance, MonoObject* instance, MonoObject* value); static float internal_getRangeMaximum(ScriptSerializableField* nativeInstance); static float internal_getRangeMinimum(ScriptSerializableField* nativeInstance); static bool internal_renderAsSlider(ScriptSerializableField* nativeInstance); static float internal_getStep(ScriptSerializableField* nativeInstance); }; /** @} */ }