#include "BsScriptSelection.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" #include "BsSelection.h" #include "BsScriptSceneObject.h" #include "BsMonoUtil.h" #include "BsScriptGameObjectManager.h" namespace BansheeEngine { void ScriptSelection::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_GetSceneObjectSelection", &ScriptSelection::internal_GetSceneObjectSelection); metaData.scriptClass->addInternalCall("Internal_SetSceneObjectSelection", &ScriptSelection::internal_SetSceneObjectSelection); metaData.scriptClass->addInternalCall("Internal_GetResourceUUIDSelection", &ScriptSelection::internal_GetResourceUUIDSelection); metaData.scriptClass->addInternalCall("Internal_SetResourceUUIDSelection", &ScriptSelection::internal_SetResourceUUIDSelection); metaData.scriptClass->addInternalCall("Internal_GetResourcePathSelection", &ScriptSelection::internal_GetResourcePathSelection); metaData.scriptClass->addInternalCall("Internal_SetResourcePathSelection", &ScriptSelection::internal_SetResourcePathSelection); } void ScriptSelection::internal_GetSceneObjectSelection(MonoArray** selection) { Vector sceneObjects = Selection::instance().getSceneObjects(); ::MonoClass* sceneObjectMonoClass = ScriptSceneObject::getMetaData()->scriptClass->_getInternalClass(); MonoArray* sceneObjectArray = mono_array_new(MonoManager::instance().getDomain(), sceneObjectMonoClass, (UINT32)sceneObjects.size()); for (UINT32 i = 0; i < (UINT32)sceneObjects.size(); i++) { // TODO - This bit is commonly used, I should add a method in ScriptGameObjectManager ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getScriptSceneObject(sceneObjects[i]); if (scriptSceneObject == nullptr) scriptSceneObject = ScriptGameObjectManager::instance().createScriptSceneObject(sceneObjects[i]); MonoObject* sceneMonoObject = scriptSceneObject->getManagedInstance(); void* elemAddr = mono_array_addr_with_size(sceneObjectArray, sizeof(MonoObject*), i); memcpy(elemAddr, &sceneMonoObject, sizeof(MonoObject*)); } *selection = sceneObjectArray; } void ScriptSelection::internal_SetSceneObjectSelection(MonoArray* selection) { Vector sceneObjects; UINT32 arrayLen = (UINT32)mono_array_length(selection); for (UINT32 i = 0; i < arrayLen; i++) { MonoObject* monoSO = mono_array_get(selection, MonoObject*, i); ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO); HSceneObject so = static_object_cast(scriptSO->getNativeHandle()); sceneObjects.push_back(so); } Selection::instance().setSceneObjects(sceneObjects); } void ScriptSelection::internal_GetResourceUUIDSelection(MonoArray** selection) { Vector uuids = Selection::instance().getResourceUUIDs(); MonoArray* uuidArray = mono_array_new(MonoManager::instance().getDomain(), mono_get_string_class(), (UINT32)uuids.size()); for (UINT32 i = 0; i < (UINT32)uuids.size(); i++) { MonoString* monoString = MonoUtil::stringToMono(MonoManager::instance().getDomain(), uuids[i]); void* elemAddr = mono_array_addr_with_size(uuidArray, sizeof(MonoString*), i); memcpy(elemAddr, &monoString, sizeof(MonoString*)); } *selection = uuidArray; } void ScriptSelection::internal_SetResourceUUIDSelection(MonoArray* selection) { Vector uuids; UINT32 arrayLen = (UINT32)mono_array_length(selection); for (UINT32 i = 0; i < arrayLen; i++) { MonoString* monoString = mono_array_get(selection, MonoString*, i); String uuid = MonoUtil::monoToString(monoString); uuids.push_back(uuid); } Selection::instance().setResourceUUIDs(uuids); } void ScriptSelection::internal_GetResourcePathSelection(MonoArray** selection) { Vector paths = Selection::instance().getResourcePaths(); MonoArray* pathArray = mono_array_new(MonoManager::instance().getDomain(), mono_get_string_class(), (UINT32)paths.size()); for (UINT32 i = 0; i < (UINT32)paths.size(); i++) { MonoString* monoString = MonoUtil::stringToMono(MonoManager::instance().getDomain(), paths[i].toString()); void* elemAddr = mono_array_addr_with_size(pathArray, sizeof(MonoString*), i); memcpy(elemAddr, &monoString, sizeof(MonoString*)); } *selection = pathArray; } void ScriptSelection::internal_SetResourcePathSelection(MonoArray* selection) { Vector paths; UINT32 arrayLen = (UINT32)mono_array_length(selection); for (UINT32 i = 0; i < arrayLen; i++) { MonoString* monoString = mono_array_get(selection, MonoString*, i); Path path = MonoUtil::monoToString(monoString); paths.push_back(path); } Selection::instance().setResourcePaths(paths); } }