#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsInputConfiguration.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptVirtualButton : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualButton") static VirtualButton unbox(MonoObject* obj); static MonoObject* box(const VirtualButton& value); private: static UINT32 internal_InitVirtualButton(MonoString* name); ScriptVirtualButton(MonoObject* instance); }; }