//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; namespace BansheeEngine { /** @addtogroup Scene * @{ */ /// /// Attribute that allows Component's code to be executed while game is not running in the editor. Normally the /// initialize/update/destroy methods will not be running while the game is paused or not running, but this overrides /// that behaviour. /// [AttributeUsage(AttributeTargets.Class)] public sealed class RunInEditor : Attribute { } /** @} */ }