//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** * Interop class between C++ & CLR for SerializableProperty (not implemented as its own class, but instead implemented * directly in the inerop object). Serializable property wraps all types of serializable entries, whether they're * object fields, array entries, dictionary entries, etc. and offers a simple interface to access them. */ class BS_SCR_BE_EXPORT ScriptSerializableProperty : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableProperty") /** * Creates a new managed serializable property object for the specified type. * * @param[in] typeInfo Data about the type the property references. */ static MonoObject* create(const SPtr& typeInfo); /** Returns the data about the type the property is referencing. */ SPtr getTypeInfo() const { return mTypeInfo; } ~ScriptSerializableProperty() {} private: ScriptSerializableProperty(MonoObject* instance, const SPtr& typeInfo); SPtr mTypeInfo; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, MonoReflectionType* reflType); static MonoObject* internal_createObject(ScriptSerializableProperty* nativeInstance, MonoObject* managedInstance); static MonoObject* internal_createArray(ScriptSerializableProperty* nativeInstance, MonoObject* managedInstance); static MonoObject* internal_createList(ScriptSerializableProperty* nativeInstance, MonoObject* managedInstance); static MonoObject* internal_createDictionary(ScriptSerializableProperty* nativeInstance, MonoObject* managedInstance); static MonoObject* internal_createManagedObjectInstance(ScriptSerializableProperty* nativeInstance); static MonoObject* internal_createManagedArrayInstance(ScriptSerializableProperty* nativeInstance, MonoArray* sizes); static MonoObject* internal_createManagedListInstance(ScriptSerializableProperty* nativeInstance, int size); static MonoObject* internal_createManagedDictionaryInstance(ScriptSerializableProperty* nativeInstance); }; /** @} */ }