#include "BsRenderableProxy.h" #include "BsMeshProxy.h" namespace BansheeEngine { RenderableSubProxy::RenderableSubProxy() :mBoundsDirty(false), id(0), mesh(nullptr) { } Bounds RenderableSubProxy::calculateWorldBounds() { if (mesh == nullptr) return Bounds(); Bounds worldBounds = mesh->getBounds(); worldBounds.transformAffine(worldTransform); return worldBounds; } }