/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmDefaultHardwareBufferManager.h" namespace CamelotEngine { DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer(UINT32 vertexSize, UINT32 numVertices, HardwareBuffer::Usage usage) : HardwareVertexBuffer(0, vertexSize, numVertices, usage, true, false) // always software, never shadowed { // Allocate aligned memory for better SIMD processing friendly. mpData = static_cast(_aligned_malloc(mSizeInBytes, CM_SIMD_ALIGNMENT)); } //----------------------------------------------------------------------- DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, UINT32 vertexSize, UINT32 numVertices, HardwareBuffer::Usage usage) : HardwareVertexBuffer(mgr, vertexSize, numVertices, usage, true, false) // always software, never shadowed { // Allocate aligned memory for better SIMD processing friendly. mpData = static_cast(_aligned_malloc(mSizeInBytes, CM_SIMD_ALIGNMENT)); } //----------------------------------------------------------------------- DefaultHardwareVertexBuffer::~DefaultHardwareVertexBuffer() { _aligned_free(mpData); } //----------------------------------------------------------------------- void* DefaultHardwareVertexBuffer::lockImpl(UINT32 offset, UINT32 length, LockOptions options) { // Only for use internally, no 'locking' as such return mpData + offset; } //----------------------------------------------------------------------- void DefaultHardwareVertexBuffer::unlockImpl(void) { // Nothing to do } //----------------------------------------------------------------------- void* DefaultHardwareVertexBuffer::lock(UINT32 offset, UINT32 length, LockOptions options) { mIsLocked = true; return mpData + offset; } //----------------------------------------------------------------------- void DefaultHardwareVertexBuffer::unlock(void) { mIsLocked = false; // Nothing to do } //----------------------------------------------------------------------- void DefaultHardwareVertexBuffer::readData(UINT32 offset, UINT32 length, void* pDest) { assert((offset + length) <= mSizeInBytes); memcpy(pDest, mpData + offset, length); } //----------------------------------------------------------------------- void DefaultHardwareVertexBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer) { assert((offset + length) <= mSizeInBytes); // ignore discard, memory is not guaranteed to be zeroised memcpy(mpData + offset, pSource, length); } //----------------------------------------------------------------------- DefaultHardwareIndexBuffer::DefaultHardwareIndexBuffer(IndexType idxType, UINT32 numIndexes, HardwareBuffer::Usage usage) : HardwareIndexBuffer(0, idxType, numIndexes, usage, true, false) // always software, never shadowed { mpData = (unsigned char*)malloc(sizeof(unsigned char) * mSizeInBytes); } //----------------------------------------------------------------------- DefaultHardwareIndexBuffer::~DefaultHardwareIndexBuffer() { free(mpData); } //----------------------------------------------------------------------- void* DefaultHardwareIndexBuffer::lockImpl(UINT32 offset, UINT32 length, LockOptions options) { // Only for use internally, no 'locking' as such return mpData + offset; } //----------------------------------------------------------------------- void DefaultHardwareIndexBuffer::unlockImpl(void) { // Nothing to do } //----------------------------------------------------------------------- void* DefaultHardwareIndexBuffer::lock(UINT32 offset, UINT32 length, LockOptions options) { mIsLocked = true; return mpData + offset; } //----------------------------------------------------------------------- void DefaultHardwareIndexBuffer::unlock(void) { mIsLocked = false; // Nothing to do } //----------------------------------------------------------------------- void DefaultHardwareIndexBuffer::readData(UINT32 offset, UINT32 length, void* pDest) { assert((offset + length) <= mSizeInBytes); memcpy(pDest, mpData + offset, length); } //----------------------------------------------------------------------- void DefaultHardwareIndexBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer) { assert((offset + length) <= mSizeInBytes); // ignore discard, memory is not guaranteed to be zeroised memcpy(mpData + offset, pSource, length); } //----------------------------------------------------------------------- //----------------------------------------------------------------------- DefaultHardwareBufferManagerBase::DefaultHardwareBufferManagerBase() { } //----------------------------------------------------------------------- DefaultHardwareBufferManagerBase::~DefaultHardwareBufferManagerBase() { destroyAllBindings(); } //----------------------------------------------------------------------- HardwareVertexBufferPtr DefaultHardwareBufferManagerBase::createVertexBuffer(UINT32 vertexSize, UINT32 numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer) { DefaultHardwareVertexBuffer* vb = new DefaultHardwareVertexBuffer(this, vertexSize, numVerts, usage); return HardwareVertexBufferPtr(vb); } //----------------------------------------------------------------------- HardwareIndexBufferPtr DefaultHardwareBufferManagerBase::createIndexBuffer(HardwareIndexBuffer::IndexType itype, UINT32 numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) { DefaultHardwareIndexBuffer* ib = new DefaultHardwareIndexBuffer(itype, numIndexes, usage); return HardwareIndexBufferPtr(ib); } }