#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Time") private: static float internal_getElapsed(); static float internal_getFrameDelta(); static UINT64 internal_getFrameNumber(); static UINT64 internal_getPrecise(); ScriptTime(MonoObject* instance); }; }