#include "BsScriptCamera.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoUtil.h" #include "BsApplication.h" #include "BsCameraHandler.h" #include "BsScriptSceneObject.h" #include "BsSceneObject.h" #include "BsScriptRenderTarget.h" namespace BansheeEngine { ScriptCamera::ScriptCamera(MonoObject* managedInstance) :ScriptObject(managedInstance), mCameraHandler(nullptr), mLastUpdateHash(0) { ViewportPtr primaryViewport = gApplication().getPrimaryViewport(); mCameraHandler = CameraHandler::create(primaryViewport->getTarget()); } ScriptCamera::~ScriptCamera() { } void ScriptCamera::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCamera::internal_Create); metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_WorldToScreen", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_WorldToClip", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ScreenToWorld", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ScreenToView", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ScreenToClip", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ViewToScreen", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ViewToClip", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ClipToWorld", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ClipToView", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ClipToScreen", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCamera::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCamera::internal_SetRenderTarget); metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCamera::internal_UpdateView); } void ScriptCamera::updateView(const HSceneObject& parent) { UINT32 curHash = parent->getTransformHash(); if (curHash != mLastUpdateHash) { mCameraHandler->setPosition(parent->getWorldPosition()); mCameraHandler->setRotation(parent->getWorldRotation()); mLastUpdateHash = curHash; } } void ScriptCamera::internal_Create(MonoObject* managedInstance) { ScriptCamera* nativeInstance = new (bs_alloc()) ScriptCamera(managedInstance); } float ScriptCamera::internal_GetAspect(ScriptCamera* instance) { return instance->mCameraHandler->getAspectRatio(); } void ScriptCamera::internal_SetAspect(ScriptCamera* instance, float value) { instance->mCameraHandler->setAspectRatio(value); } float ScriptCamera::internal_GetNearClip(ScriptCamera* instance) { return instance->mCameraHandler->getNearClipDistance(); } void ScriptCamera::internal_SetNearClip(ScriptCamera* instance, float value) { instance->mCameraHandler->setNearClipDistance(value); } float ScriptCamera::internal_GetFarClip(ScriptCamera* instance) { return instance->mCameraHandler->getFarClipDistance(); } void ScriptCamera::internal_SetFarClip(ScriptCamera* instance, float value) { instance->mCameraHandler->setFarClipDistance(value); } Degree ScriptCamera::internal_GetFieldOfView(ScriptCamera* instance) { return instance->mCameraHandler->getHorzFOV(); } void ScriptCamera::internal_SetFieldOfView(ScriptCamera* instance, Degree value) { instance->mCameraHandler->setHorzFOV(value); } Rect2 ScriptCamera::internal_GetViewportRect(ScriptCamera* instance) { return instance->mCameraHandler->getViewport()->getNormArea(); } void ScriptCamera::internal_SetViewportRect(ScriptCamera* instance, Rect2 value) { instance->mCameraHandler->getViewport()->setArea(value.x, value.y, value.width, value.height); } UINT32 ScriptCamera::internal_GetProjectionType(ScriptCamera* instance) { return instance->mCameraHandler->getProjectionType(); } void ScriptCamera::internal_SetProjectionType(ScriptCamera* instance, UINT32 value) { instance->mCameraHandler->setProjectionType((ProjectionType)value); } float ScriptCamera::internal_GetOrthographicHeight(ScriptCamera* instance) { return instance->mCameraHandler->getOrthoWindowHeight(); } void ScriptCamera::internal_SetOrthographicHeight(ScriptCamera* instance, float value) { instance->mCameraHandler->setOrthoWindowHeight(value); } float ScriptCamera::internal_GetOrthographicWidth(ScriptCamera* instance) { return instance->mCameraHandler->getOrthoWindowWidth(); } Color ScriptCamera::internal_GetClearColor(ScriptCamera* instance) { return instance->mCameraHandler->getViewport()->getClearColor(); } void ScriptCamera::internal_SetClearColor(ScriptCamera* instance, Color value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setClearValues(value, vp->getClearDepthValue(), vp->getClearStencilValue()); } float ScriptCamera::internal_GetDepthClearValue(ScriptCamera* instance) { return instance->mCameraHandler->getViewport()->getClearDepthValue(); } void ScriptCamera::internal_SetDepthClearValue(ScriptCamera* instance, float value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue()); } UINT16 ScriptCamera::internal_GetStencilClearValue(ScriptCamera* instance) { return instance->mCameraHandler->getViewport()->getClearStencilValue(); } void ScriptCamera::internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value); } UINT32 ScriptCamera::internal_GetClearFlags(ScriptCamera* instance) { ViewportPtr vp = instance->mCameraHandler->getViewport(); UINT32 clearFlags = 0; clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0; clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0; clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0; return clearFlags; } void ScriptCamera::internal_SetClearFlags(ScriptCamera* instance, UINT32 value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setRequiresClear((value & 0x01) != 0, (value & 0x02) != 0, (value & 0x04) != 0); } int ScriptCamera::internal_GetPriority(ScriptCamera* instance) { return instance->mCameraHandler->getPriority(); } void ScriptCamera::internal_SetPriority(ScriptCamera* instance, int value) { instance->mCameraHandler->setPriority(value); } UINT64 ScriptCamera::internal_GetLayers(ScriptCamera* instance) { return instance->mCameraHandler->getLayers(); } void ScriptCamera::internal_SetLayers(ScriptCamera* instance, UINT64 value) { instance->mCameraHandler->setLayers(value); } Matrix4 ScriptCamera::internal_GetProjMatrix(ScriptCamera* instance) { return instance->mCameraHandler->getProjectionMatrixRS(); } Matrix4 ScriptCamera::internal_GetProjMatrixInv(ScriptCamera* instance) { return instance->mCameraHandler->getProjectionMatrixRSInv(); } Matrix4 ScriptCamera::internal_GetViewMatrix(ScriptCamera* instance) { return instance->mCameraHandler->getViewMatrix(); } Matrix4 ScriptCamera::internal_GetViewMatrixInv(ScriptCamera* instance) { return instance->mCameraHandler->getViewMatrixInv(); } int ScriptCamera::internal_GetWidthPixels(ScriptCamera* instance) { ViewportPtr vp = instance->mCameraHandler->getViewport(); return vp->getWidth(); } int ScriptCamera::internal_GetHeightPixels(ScriptCamera* instance) { ViewportPtr vp = instance->mCameraHandler->getViewport(); return vp->getHeight(); } Vector2I ScriptCamera::internal_WorldToScreen(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->worldToScreenPoint(value); } Vector2 ScriptCamera::internal_WorldToClip(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->worldToClipPoint(value); } Vector3 ScriptCamera::internal_WorldToView(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->worldToViewPoint(value); } Vector3 ScriptCamera::internal_ScreenToWorld(ScriptCamera* instance, Vector2I value) { return instance->mCameraHandler->screenToWorldPoint(value); } Vector3 ScriptCamera::internal_ScreenToView(ScriptCamera* instance, Vector2I value) { return instance->mCameraHandler->screenToViewPoint(value); } Vector2 ScriptCamera::internal_ScreenToClip(ScriptCamera* instance, Vector2I value) { return instance->mCameraHandler->screenToClipPoint(value); } Vector3 ScriptCamera::internal_ViewToWorld(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->viewToWorldPoint(value); } Vector2I ScriptCamera::internal_ViewToScreen(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->viewToScreenPoint(value); } Vector2 ScriptCamera::internal_ViewToClip(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->viewToClipPoint(value); } Vector3 ScriptCamera::internal_ClipToWorld(ScriptCamera* instance, Vector2 value) { return instance->mCameraHandler->clipToWorldPoint(value); } Vector3 ScriptCamera::internal_ClipToView(ScriptCamera* instance, Vector2 value) { return instance->mCameraHandler->clipToViewPoint(value); } Vector2I ScriptCamera::internal_ClipToScreen(ScriptCamera* instance, Vector2 value) { return instance->mCameraHandler->clipToScreenPoint(value); } Ray ScriptCamera::internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I value) { return instance->mCameraHandler->screenPointToRay(value); } Vector3 ScriptCamera::internal_ProjectPoint(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->projectPoint(value); } Vector3 ScriptCamera::internal_UnprojectPoint(ScriptCamera* instance, Vector3 value) { return instance->mCameraHandler->unprojectPoint(value); } void ScriptCamera::internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target) { if (target == nullptr) { ViewportPtr primaryViewport = gApplication().getPrimaryViewport(); instance->mCameraHandler->getViewport()->setTarget(primaryViewport->getTarget()); } else { instance->mCameraHandler->getViewport()->setTarget(target->getNativeValue()); } } void ScriptCamera::internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent) { HSceneObject parentSO = parent->getNativeSceneObject(); instance->updateView(parentSO); } }