#pragma once #include "BsPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEditor { class ScriptModalWindow : public BansheeEngine::ScriptObject { public: static void initMetaData(); private: ScriptModalWindow(CM::INT32 left, CM::INT32 top, CM::UINT32 width, CM::UINT32 height); static void internal_createInstance(MonoObject* instance, CM::INT32 left, CM::INT32 top, CM::UINT32 width, CM::UINT32 height); static void internal_destroyInstance(ScriptModalWindow* nativeInstance); static void initRuntimeData(); CM::RenderWindowPtr mRenderWindow; CM::HSceneObject mSceneObject; BS::HGUIWidget mGUI; BS::HCamera mCamera; }; }