#include "BsScriptFont.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsScriptResourceManager.h" #include "BsScriptFontBitmap.h" namespace BansheeEngine { ScriptFont::ScriptFont(MonoObject* instance, const HFont& font) :TScriptResource(instance, font) { } void ScriptFont::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_GetBitmap", &ScriptFont::internal_GetBitmap); metaData.scriptClass->addInternalCall("Internal_GetClosestSize", &ScriptFont::internal_GetClosestSize); } MonoObject* ScriptFont::internal_GetBitmap(ScriptFont* instance, int size) { HFont font = instance->getHandle(); SPtr bitmap = font->getBitmap(size); if (bitmap != nullptr) return ScriptFontBitmap::create(bitmap); return nullptr; } int ScriptFont::internal_GetClosestSize(ScriptFont* instance, int size) { HFont font = instance->getHandle(); return font->getClosestSize(size); } ScriptCharRange::ScriptCharRange(MonoObject* instance) :ScriptObject(instance) { } void ScriptCharRange::initRuntimeData() { } }