#include "BsScriptRenderTexture.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" namespace BansheeEngine { ScriptRenderTexture::ScriptRenderTexture(MonoObject* instance) :ScriptObject(instance) { } void ScriptRenderTexture::initRuntimeData() { } }