//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Managers/BsCommandBufferManager.h" namespace bs { namespace ct { SPtr CommandBufferManager::create(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx, bool secondary) { assert(deviceIdx < BS_MAX_DEVICES); return createInternal(type, deviceIdx, queueIdx, secondary); } }}