#include "BsPlayInEditorManager.h" namespace BansheeEngine { PlayInEditorManager::PlayInEditorManager() :mState(PlayInEditorState::Stopped), mFrameStepActive(false) { } void PlayInEditorManager::setState(PlayInEditorState state) { // TODO // - make sure to reset the clock when starting/stopping } void PlayInEditorManager::frameStep() { // TODO } void PlayInEditorManager::update() { // TODO } }