#include "BsScriptEnginePrerequisites.h" #include "BsScriptObjectManager.h" #include "BsEngineScriptLibrary.h" #include "BsScriptManager.h" #include "BsPlayInEditorManager.h" namespace BansheeEngine { extern "C" BS_SCR_BE_EXPORT const String& getPluginName() { static String pluginName = "SBansheeEngine"; return pluginName; } extern "C" BS_SCR_BE_EXPORT void* loadPlugin() { SPtr library = bs_shared_ptr_new(); ScriptManager::instance()._setScriptLibrary(library); return nullptr; } extern "C" BS_SCR_BE_EXPORT void updatePlugin() { PlayInEditorManager::instance().update(); ScriptObjectManager::instance().update(); } }